Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-9.4
2PT Factor
-8.7
3PT Factor
+6.2
Turnover Factor
-13.8
OREB Factor
-4.2
FT Factor
+11.1
MEMVSDAL
Offensive Efficiency
122
Points
111
49.4%
2P%
40.0%
50.9%
eFG%
46.4%
38.1%
3P%
36.6%
16
FTA
24
87.5%
FT%
91.7%
Pace & Advantage
28
Assists
24
10
Fast Break Pts
18
74
Pts in Paint
38
26
2nd Chance Pts
18
Possessions & Rebounds
59
Total Rebounds
45
42
Defensive Rebounds
34
17
Offensive Rebounds
11
7
Team Rebounds
8
79.2%
Defensive Reb %
66.7%
33.3%
Offensive Reb %
20.8%
11
Turnovers
12
9
Steals
7
12
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+1.5
Net Points (vs avg)
-9.4
+0.1
2PT Shooting
-8.7
+4.0
3PT Shooting
+6.2
-12.6
Turnovers
-13.8
+3.3
Off. Rebounding
-4.2
+6.8
Free Throws
+11.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DAL (Home)
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Biggest Lead: MEM (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.