Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-3.8
2PT Factor
-0.3
3PT Factor
+9.3
Turnover Factor
-10.3
OREB Factor
-5.6
FT Factor
+3.2
MINVSMIA
Offensive Efficiency
106
Points
104
61.1%
2P%
49.1%
60.5%
eFG%
53.9%
40.0%
3P%
41.2%
14
FTA
11
57.1%
FT%
72.7%
Pace & Advantage
28
Assists
29
15
Fast Break Pts
11
40
Pts in Paint
46
3
2nd Chance Pts
6
Possessions & Rebounds
43
Total Rebounds
41
36
Defensive Rebounds
34
7
Offensive Rebounds
7
10
Team Rebounds
4
83.7%
Defensive Reb %
82.9%
17.1%
Offensive Reb %
16.3%
14
Turnovers
9
6
Steals
7
6
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-1.1
Net Points (vs avg)
-3.8
+7.1
2PT Shooting
-0.3
+10.9
3PT Shooting
+9.3
-16.1
Turnovers
-10.3
-5.0
Off. Rebounding
-5.6
+2.0
Free Throws
+3.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIA (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.