Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-6.8
2PT Factor
+3.9
3PT Factor
+6.0
Turnover Factor
-14.9
OREB Factor
-9.1
FT Factor
+7.3
PORVSOKC
Offensive Efficiency
89
Points
107
48.1%
2P%
54.3%
38.9%
eFG%
54.8%
18.6%
3P%
36.8%
18
FTA
17
83.3%
FT%
88.2%
Pace & Advantage
15
Assists
25
8
Fast Break Pts
16
46
Pts in Paint
48
10
2nd Chance Pts
4
Possessions & Rebounds
53
Total Rebounds
43
39
Defensive Rebounds
39
14
Offensive Rebounds
4
7
Team Rebounds
9
90.7%
Defensive Reb %
73.6%
26.4%
Offensive Reb %
9.3%
17
Turnovers
13
6
Steals
12
4
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-28.7
Net Points (vs avg)
-6.8
-1.1
2PT Shooting
+3.9
-14.2
3PT Shooting
+6.0
-19.5
Turnovers
-14.9
-0.8
Off. Rebounding
-9.1
+6.9
Free Throws
+7.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: OKC (Home)
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Biggest Lead: POR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.