Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+19.0
2PT Factor
+5.7
3PT Factor
+14.0
Turnover Factor
-9.2
OREB Factor
+4.7
FT Factor
+3.8
SASVSSAC
Offensive Efficiency
109
Points
127
53.3%
2P%
55.2%
55.2%
eFG%
59.9%
38.1%
3P%
44.7%
23
FTA
19
56.5%
FT%
63.2%
Pace & Advantage
27
Assists
31
9
Fast Break Pts
9
36
Pts in Paint
50
16
2nd Chance Pts
30
Possessions & Rebounds
36
Total Rebounds
51
27
Defensive Rebounds
35
9
Offensive Rebounds
16
10
Team Rebounds
14
62.8%
Defensive Reb %
79.5%
20.5%
Offensive Reb %
37.2%
8
Turnovers
8
7
Steals
6
4
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+1.3
Net Points (vs avg)
+19.0
+3.0
2PT Shooting
+5.7
+8.0
3PT Shooting
+14.0
-9.2
Turnovers
-9.2
-3.7
Off. Rebounding
+4.7
+3.1
Free Throws
+3.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAC (Home)
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Biggest Lead: SAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.