Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+28.4
2PT Factor
+14.9
3PT Factor
+12.4
Turnover Factor
-12.6
OREB Factor
+4.2
FT Factor
+9.5
NOPVSHOU
Offensive Efficiency
117
Points
146
55.4%
2P%
64.4%
54.5%
eFG%
64.1%
35.3%
3P%
42.5%
16
FTA
21
56.2%
FT%
90.5%
Pace & Advantage
29
Assists
32
18
Fast Break Pts
24
70
Pts in Paint
72
25
2nd Chance Pts
25
Possessions & Rebounds
44
Total Rebounds
48
26
Defensive Rebounds
33
18
Offensive Rebounds
15
6
Team Rebounds
6
63.4%
Defensive Reb %
64.7%
35.3%
Offensive Reb %
36.6%
14
Turnovers
11
7
Steals
9
3
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+1.0
Net Points (vs avg)
+28.4
+6.6
2PT Shooting
+14.9
+4.0
3PT Shooting
+12.4
-16.1
Turnovers
-12.6
+4.4
Off. Rebounding
+4.2
+2.1
Free Throws
+9.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: HOU (Home)
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Biggest Lead: NOP (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.