Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+1.1
2PT Factor
+6.6
3PT Factor
-1.4
Turnover Factor
-19.5
OREB Factor
+5.0
FT Factor
+10.4
INDVSATL
Offensive Efficiency
118
Points
120
50.8%
2P%
55.6%
48.9%
eFG%
51.5%
30.3%
3P%
29.4%
30
FTA
21
86.7%
FT%
95.2%
Pace & Advantage
29
Assists
23
13
Fast Break Pts
20
48
Pts in Paint
58
16
2nd Chance Pts
23
Possessions & Rebounds
41
Total Rebounds
48
26
Defensive Rebounds
32
15
Offensive Rebounds
16
13
Team Rebounds
8
61.9%
Defensive Reb %
68.1%
31.9%
Offensive Reb %
38.1%
16
Turnovers
17
12
Steals
10
6
Blocks
10
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-2.7
Net Points (vs avg)
+1.1
+1.5
2PT Shooting
+6.6
-0.6
3PT Shooting
-1.4
-18.4
Turnovers
-19.5
+2.3
Off. Rebounding
+5.0
+12.5
Free Throws
+10.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ATL (Home)
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Biggest Lead: IND (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.