Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+4.0
2PT Factor
-6.8
3PT Factor
+5.2
Turnover Factor
-17.2
OREB Factor
+9.4
FT Factor
+13.4
WASVSTOR
Offensive Efficiency
118
Points
117
50.0%
2P%
43.5%
50.5%
eFG%
47.4%
34.2%
3P%
38.5%
23
FTA
30
73.9%
FT%
90.0%
Pace & Advantage
29
Assists
24
21
Fast Break Pts
22
56
Pts in Paint
60
21
2nd Chance Pts
35
Possessions & Rebounds
50
Total Rebounds
49
28
Defensive Rebounds
27
22
Offensive Rebounds
22
12
Team Rebounds
9
56.0%
Defensive Reb %
55.1%
44.9%
Offensive Reb %
44.0%
16
Turnovers
15
12
Steals
11
7
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+2.1
Net Points (vs avg)
+4.0
+0.7
2PT Shooting
-6.8
+3.3
3PT Shooting
+5.2
-18.4
Turnovers
-17.2
+9.7
Off. Rebounding
+9.4
+6.8
Free Throws
+13.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: WAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.