Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+14.8
2PT Factor
+9.0
3PT Factor
+3.3
Turnover Factor
-5.7
OREB Factor
-2.5
FT Factor
+10.7
DENVSOKC
Offensive Efficiency
103
Points
127
49.1%
2P%
58.9%
47.4%
eFG%
55.9%
30.0%
3P%
34.2%
20
FTA
25
55.0%
FT%
88.0%
Pace & Advantage
22
Assists
25
11
Fast Break Pts
10
46
Pts in Paint
54
17
2nd Chance Pts
16
Possessions & Rebounds
48
Total Rebounds
56
34
Defensive Rebounds
46
14
Offensive Rebounds
10
10
Team Rebounds
3
77.3%
Defensive Reb %
76.7%
23.3%
Offensive Reb %
22.7%
8
Turnovers
5
3
Steals
5
6
Blocks
14
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-11.0
Net Points (vs avg)
+14.8
-0.2
2PT Shooting
+9.0
-1.0
3PT Shooting
+3.3
-9.2
Turnovers
-5.7
-3.0
Off. Rebounding
-2.5
+2.4
Free Throws
+10.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: OKC (Home)
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Biggest Lead: DEN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.