Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+27.2
2PT Factor
+9.8
3PT Factor
+21.5
Turnover Factor
-14.9
OREB Factor
+3.7
FT Factor
+7.2
SASVSMIN
Offensive Efficiency
124
Points
141
65.5%
2P%
60.4%
61.8%
eFG%
66.8%
36.7%
3P%
50.0%
24
FTA
15
79.2%
FT%
93.3%
Pace & Advantage
26
Assists
38
5
Fast Break Pts
9
68
Pts in Paint
62
20
2nd Chance Pts
30
Possessions & Rebounds
36
Total Rebounds
42
25
Defensive Rebounds
28
11
Offensive Rebounds
14
3
Team Rebounds
5
64.1%
Defensive Reb %
71.8%
28.2%
Offensive Reb %
35.9%
12
Turnovers
13
8
Steals
7
3
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+14.2
Net Points (vs avg)
+27.2
+14.9
2PT Shooting
+9.8
+4.6
3PT Shooting
+21.5
-13.8
Turnovers
-14.9
+0.2
Off. Rebounding
+3.7
+8.3
Free Throws
+7.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIN (Home)
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Biggest Lead: SAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.