Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+14.0
2PT Factor
+13.3
3PT Factor
+9.5
Turnover Factor
-17.2
OREB Factor
+3.7
FT Factor
+4.8
PHIVSATL
Offensive Efficiency
123
Points
132
61.2%
2P%
62.3%
59.3%
eFG%
61.7%
38.1%
3P%
40.5%
20
FTA
14
75.0%
FT%
78.6%
Pace & Advantage
29
Assists
34
22
Fast Break Pts
29
46
Pts in Paint
76
13
2nd Chance Pts
15
Possessions & Rebounds
31
Total Rebounds
48
25
Defensive Rebounds
34
6
Offensive Rebounds
14
12
Team Rebounds
7
64.1%
Defensive Reb %
85.0%
15.0%
Offensive Reb %
35.9%
11
Turnovers
15
8
Steals
4
3
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+5.5
Net Points (vs avg)
+14.0
+9.8
2PT Shooting
+13.3
+8.0
3PT Shooting
+9.5
-12.6
Turnovers
-17.2
-5.8
Off. Rebounding
+3.7
+6.2
Free Throws
+4.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ATL (Home)
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Biggest Lead: PHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.