Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-7.6
2PT Factor
+3.9
3PT Factor
+1.1
Turnover Factor
-18.4
OREB Factor
+0.5
FT Factor
+5.2
CHAVSMIA
Offensive Efficiency
105
Points
102
59.5%
2P%
53.7%
48.3%
eFG%
51.8%
25.0%
3P%
32.3%
23
FTA
20
95.7%
FT%
70.0%
Pace & Advantage
26
Assists
24
8
Fast Break Pts
10
44
Pts in Paint
48
14
2nd Chance Pts
14
Possessions & Rebounds
36
Total Rebounds
46
27
Defensive Rebounds
35
9
Offensive Rebounds
11
10
Team Rebounds
11
71.1%
Defensive Reb %
79.5%
20.5%
Offensive Reb %
28.9%
10
Turnovers
16
10
Steals
7
6
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.5
Net Points (vs avg)
-7.6
+7.2
2PT Shooting
+3.9
-7.0
3PT Shooting
+1.1
-11.5
Turnovers
-18.4
-3.7
Off. Rebounding
+0.5
+11.5
Free Throws
+5.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIA (Home)
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Biggest Lead: CHA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.