Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-4.4
2PT Factor
+8.3
3PT Factor
+4.8
Turnover Factor
-20.7
OREB Factor
-1.6
FT Factor
+4.8
INDVSCHI
Offensive Efficiency
103
Points
121
49.2%
2P%
56.9%
44.6%
eFG%
56.1%
25.0%
3P%
36.4%
19
FTA
14
68.4%
FT%
78.6%
Pace & Advantage
30
Assists
30
17
Fast Break Pts
17
48
Pts in Paint
68
19
2nd Chance Pts
13
Possessions & Rebounds
39
Total Rebounds
56
31
Defensive Rebounds
46
8
Offensive Rebounds
10
15
Team Rebounds
9
75.6%
Defensive Reb %
85.2%
14.8%
Offensive Reb %
24.4%
10
Turnovers
18
14
Steals
4
4
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-21.4
Net Points (vs avg)
-4.4
-0.2
2PT Shooting
+8.3
-6.4
3PT Shooting
+4.8
-11.5
Turnovers
-20.7
-8.0
Off. Rebounding
-1.6
+4.7
Free Throws
+4.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHI (Home)
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Biggest Lead: IND (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.