Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+5.8
2PT Factor
+5.5
3PT Factor
+7.4
Turnover Factor
-17.2
OREB Factor
-0.7
FT Factor
+10.9
PHXVSMEM
Offensive Efficiency
118
Points
120
40.4%
2P%
57.5%
56.7%
eFG%
56.4%
52.6%
3P%
37.0%
22
FTA
27
72.7%
FT%
85.2%
Pace & Advantage
31
Assists
26
7
Fast Break Pts
14
36
Pts in Paint
38
20
2nd Chance Pts
6
Possessions & Rebounds
46
Total Rebounds
39
31
Defensive Rebounds
28
15
Offensive Rebounds
11
12
Team Rebounds
8
73.8%
Defensive Reb %
65.1%
34.9%
Offensive Reb %
26.2%
16
Turnovers
15
6
Steals
9
2
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+5.7
Net Points (vs avg)
+5.8
-7.9
2PT Shooting
+5.5
+22.1
3PT Shooting
+7.4
-18.4
Turnovers
-17.2
+3.5
Off. Rebounding
-0.7
+6.3
Free Throws
+10.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MEM (Home)
--
Biggest Lead: PHX (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.