Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+15.1
2PT Factor
+9.8
3PT Factor
+11.6
Turnover Factor
-10.3
OREB Factor
+0.4
FT Factor
+3.7
DALVSSAS
Offensive Efficiency
133
Points
129
70.0%
2P%
60.4%
60.2%
eFG%
61.2%
31.6%
3P%
41.5%
30
FTA
24
90.0%
FT%
58.3%
Pace & Advantage
25
Assists
29
5
Fast Break Pts
9
62
Pts in Paint
64
24
2nd Chance Pts
17
Possessions & Rebounds
40
Total Rebounds
38
30
Defensive Rebounds
26
10
Offensive Rebounds
12
9
Team Rebounds
12
71.4%
Defensive Reb %
72.2%
27.8%
Offensive Reb %
28.6%
11
Turnovers
9
5
Steals
6
2
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+18.8
Net Points (vs avg)
+15.1
+17.4
2PT Shooting
+9.8
+0.6
3PT Shooting
+11.6
-12.6
Turnovers
-10.3
0.0
Off. Rebounding
+0.4
+13.4
Free Throws
+3.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAS (Home)
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Biggest Lead: DAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.