Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-10.4
2PT Factor
+0.6
3PT Factor
-1.4
Turnover Factor
-20.7
OREB Factor
+0.8
FT Factor
+10.3
NYKVSSAC
Offensive Efficiency
133
Points
104
52.3%
2P%
50.0%
66.7%
eFG%
47.7%
55.0%
3P%
29.4%
26
FTA
26
80.8%
FT%
84.6%
Pace & Advantage
34
Assists
18
26
Fast Break Pts
8
40
Pts in Paint
44
12
2nd Chance Pts
15
Possessions & Rebounds
40
Total Rebounds
37
34
Defensive Rebounds
23
6
Offensive Rebounds
14
12
Team Rebounds
9
70.8%
Defensive Reb %
79.3%
20.7%
Offensive Reb %
29.2%
16
Turnovers
18
13
Steals
7
1
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+16.6
Net Points (vs avg)
-10.4
+2.2
2PT Shooting
+0.6
+25.8
3PT Shooting
-1.4
-18.4
Turnovers
-20.7
-2.3
Off. Rebounding
+0.8
+9.4
Free Throws
+10.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAC (Home)
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Biggest Lead: NYK (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.