Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Mar 30; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-27.6
2PT Factor
-0.4
3PT Factor
-0.8
Turnover Factor
-20.7
OREB Factor
-10.8
FT Factor
+5.1
MIAVSWAS
Offensive Efficiency
120
Points
94
62.3%
2P%
48.8%
55.4%
eFG%
47.1%
28.1%
3P%
30.2%
24
FTA
18
70.8%
FT%
72.2%
Pace & Advantage
29
Assists
22
23
Fast Break Pts
12
68
Pts in Paint
36
14
2nd Chance Pts
8
Possessions & Rebounds
62
Total Rebounds
39
47
Defensive Rebounds
34
15
Offensive Rebounds
5
5
Team Rebounds
4
90.4%
Defensive Reb %
69.4%
30.6%
Offensive Reb %
9.6%
19
Turnovers
18
12
Steals
14
2
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-2.9
Net Points (vs avg)
-27.6
+13.3
2PT Shooting
-0.4
-2.4
3PT Shooting
-0.8
-21.8
Turnovers
-20.7
+1.6
Off. Rebounding
-10.8
+6.5
Free Throws
+5.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: WAS (Home)
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Biggest Lead: MIA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.