Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+13.6
2PT Factor
+16.6
3PT Factor
+1.5
Turnover Factor
-14.9
OREB Factor
+4.8
FT Factor
+5.7
NYKVSCLE
Offensive Efficiency
105
Points
124
53.7%
2P%
66.7%
50.6%
eFG%
59.6%
30.6%
3P%
32.4%
17
FTA
14
82.4%
FT%
85.7%
Pace & Advantage
24
Assists
23
14
Fast Break Pts
14
52
Pts in Paint
64
23
2nd Chance Pts
14
Possessions & Rebounds
39
Total Rebounds
44
24
Defensive Rebounds
29
15
Offensive Rebounds
15
5
Team Rebounds
11
61.5%
Defensive Reb %
65.9%
34.1%
Offensive Reb %
38.5%
16
Turnovers
13
7
Steals
8
2
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-5.2
Net Points (vs avg)
+13.6
+3.9
2PT Shooting
+16.6
-0.4
3PT Shooting
+1.5
-18.4
Turnovers
-14.9
+3.2
Off. Rebounding
+4.8
+6.4
Free Throws
+5.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CLE (Home)
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Biggest Lead: NYK (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.