Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+4.7
2PT Factor
+8.9
3PT Factor
-3.5
Turnover Factor
-14.9
OREB Factor
+8.5
FT Factor
+5.9
MIAVSBOS
Offensive Efficiency
124
Points
103
54.7%
2P%
61.4%
60.2%
eFG%
51.7%
46.7%
3P%
27.9%
27
FTA
16
88.9%
FT%
81.2%
Pace & Advantage
28
Assists
24
14
Fast Break Pts
6
44
Pts in Paint
50
13
2nd Chance Pts
23
Possessions & Rebounds
34
Total Rebounds
43
23
Defensive Rebounds
24
11
Offensive Rebounds
19
8
Team Rebounds
9
54.8%
Defensive Reb %
68.6%
31.4%
Offensive Reb %
45.2%
5
Turnovers
13
9
Steals
3
2
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+25.0
Net Points (vs avg)
+4.7
+4.8
2PT Shooting
+8.9
+12.6
3PT Shooting
-3.5
-5.7
Turnovers
-14.9
+1.5
Off. Rebounding
+8.5
+11.8
Free Throws
+5.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
--
Biggest Lead: MIA (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.