Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+1.2
2PT Factor
+5.7
3PT Factor
-4.7
Turnover Factor
-11.5
OREB Factor
+0.6
FT Factor
+11.2
DETVSOKC
Offensive Efficiency
103
Points
119
46.4%
2P%
55.2%
46.1%
eFG%
49.0%
30.3%
3P%
26.3%
25
FTA
31
84.0%
FT%
80.6%
Pace & Advantage
20
Assists
25
16
Fast Break Pts
12
46
Pts in Paint
58
22
2nd Chance Pts
18
Possessions & Rebounds
43
Total Rebounds
46
32
Defensive Rebounds
33
11
Offensive Rebounds
13
14
Team Rebounds
14
71.1%
Defensive Reb %
75.0%
25.0%
Offensive Reb %
28.9%
19
Turnovers
10
5
Steals
12
7
Blocks
11
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-16.7
Net Points (vs avg)
+1.2
-2.8
2PT Shooting
+5.7
-0.6
3PT Shooting
-4.7
-21.8
Turnovers
-11.5
-1.4
Off. Rebounding
+0.6
+9.8
Free Throws
+11.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: OKC (Home)
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Biggest Lead: DET (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.