Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-16.0
2PT Factor
+1.4
3PT Factor
-0.4
Turnover Factor
-13.8
OREB Factor
-4.5
FT Factor
+1.2
MINVSBKN
Offensive Efficiency
105
Points
90
72.2%
2P%
50.9%
58.3%
eFG%
48.9%
31.0%
3P%
30.6%
21
FTA
4
66.7%
FT%
75.0%
Pace & Advantage
27
Assists
30
8
Fast Break Pts
14
46
Pts in Paint
52
16
2nd Chance Pts
13
Possessions & Rebounds
45
Total Rebounds
34
35
Defensive Rebounds
26
10
Offensive Rebounds
8
11
Team Rebounds
8
81.4%
Defensive Reb %
72.2%
27.8%
Offensive Reb %
18.6%
18
Turnovers
12
6
Steals
11
10
Blocks
0
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-2.0
Net Points (vs avg)
-16.0
+13.8
2PT Shooting
+1.4
0.0
3PT Shooting
-0.4
-20.7
Turnovers
-13.8
0.0
Off. Rebounding
-4.5
+4.8
Free Throws
+1.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BKN (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.