Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-1.3
2PT Factor
+10.6
3PT Factor
-0.2
Turnover Factor
-17.2
OREB Factor
-1.1
FT Factor
+6.5
MILVSPHI
Offensive Efficiency
126
Points
113
58.8%
2P%
62.0%
65.9%
eFG%
55.1%
51.6%
3P%
30.8%
27
FTA
19
66.7%
FT%
78.9%
Pace & Advantage
32
Assists
30
17
Fast Break Pts
18
56
Pts in Paint
56
16
2nd Chance Pts
23
Possessions & Rebounds
40
Total Rebounds
40
32
Defensive Rebounds
29
8
Offensive Rebounds
11
7
Team Rebounds
8
74.4%
Defensive Reb %
78.4%
21.6%
Offensive Reb %
25.6%
11
Turnovers
15
7
Steals
8
7
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+16.3
Net Points (vs avg)
-1.3
+8.1
2PT Shooting
+10.6
+17.2
3PT Shooting
-0.2
-12.6
Turnovers
-17.2
-2.6
Off. Rebounding
-1.1
+6.2
Free Throws
+6.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHI (Home)
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Biggest Lead: MIL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.