Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-14.5
2PT Factor
+2.3
3PT Factor
+4.0
Turnover Factor
-20.7
OREB Factor
-1.0
FT Factor
+0.8
PORVSTOR
Offensive Efficiency
112
Points
103
61.5%
2P%
51.6%
54.7%
eFG%
52.1%
29.4%
3P%
35.3%
20
FTA
5
90.0%
FT%
60.0%
Pace & Advantage
20
Assists
29
21
Fast Break Pts
20
58
Pts in Paint
64
22
2nd Chance Pts
11
Possessions & Rebounds
54
Total Rebounds
35
37
Defensive Rebounds
22
17
Offensive Rebounds
13
6
Team Rebounds
5
74.0%
Defensive Reb %
56.4%
43.6%
Offensive Reb %
26.0%
25
Turnovers
18
10
Steals
14
6
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.4
Net Points (vs avg)
-14.5
+10.6
2PT Shooting
+2.3
-1.4
3PT Shooting
+4.0
-28.7
Turnovers
-20.7
+7.1
Off. Rebounding
-1.0
+9.0
Free Throws
+0.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: POR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.