Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-9.2
2PT Factor
+2.2
3PT Factor
-7.6
Turnover Factor
-14.9
OREB Factor
-1.7
FT Factor
+12.8
SACVSCHA
Offensive Efficiency
125
Points
102
52.7%
2P%
52.1%
58.2%
eFG%
44.6%
44.4%
3P%
22.9%
23
FTA
34
82.6%
FT%
82.4%
Pace & Advantage
26
Assists
17
16
Fast Break Pts
6
50
Pts in Paint
42
19
2nd Chance Pts
13
Possessions & Rebounds
44
Total Rebounds
45
34
Defensive Rebounds
34
10
Offensive Rebounds
11
7
Team Rebounds
10
75.6%
Defensive Reb %
77.3%
22.7%
Offensive Reb %
24.4%
8
Turnovers
13
4
Steals
2
3
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+13.1
Net Points (vs avg)
-9.2
+3.1
2PT Shooting
+2.2
+13.0
3PT Shooting
-7.6
-9.2
Turnovers
-14.9
-2.5
Off. Rebounding
-1.7
+8.7
Free Throws
+12.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHA (Home)
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Biggest Lead: SAC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.