Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+23.9
2PT Factor
+18.3
3PT Factor
+5.6
Turnover Factor
-8.0
OREB Factor
-1.4
FT Factor
+9.4
UTAVSIND
Offensive Efficiency
112
Points
140
44.2%
2P%
68.4%
45.2%
eFG%
64.0%
30.8%
3P%
37.5%
21
FTA
38
85.7%
FT%
68.4%
Pace & Advantage
21
Assists
38
8
Fast Break Pts
29
40
Pts in Paint
62
20
2nd Chance Pts
14
Possessions & Rebounds
52
Total Rebounds
51
33
Defensive Rebounds
40
19
Offensive Rebounds
11
11
Team Rebounds
4
75.0%
Defensive Reb %
67.8%
32.2%
Offensive Reb %
25.0%
13
Turnovers
7
5
Steals
8
1
Blocks
17
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-8.1
Net Points (vs avg)
+23.9
-4.5
2PT Shooting
+18.3
-0.3
3PT Shooting
+5.6
-14.9
Turnovers
-8.0
+3.0
Off. Rebounding
-1.4
+8.6
Free Throws
+9.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: IND (Home)
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Biggest Lead: UTA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.