Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-3.8
2PT Factor
+2.3
3PT Factor
+4.4
Turnover Factor
-20.7
OREB Factor
-2.0
FT Factor
+12.1
PORVSCHI
Offensive Efficiency
113
Points
118
45.2%
2P%
51.7%
43.0%
eFG%
52.9%
26.2%
3P%
37.0%
18
FTA
31
77.8%
FT%
83.9%
Pace & Advantage
23
Assists
25
16
Fast Break Pts
15
62
Pts in Paint
58
20
2nd Chance Pts
10
Possessions & Rebounds
54
Total Rebounds
61
35
Defensive Rebounds
50
19
Offensive Rebounds
11
5
Team Rebounds
6
76.1%
Defensive Reb %
72.5%
27.5%
Offensive Reb %
23.9%
5
Turnovers
18
7
Steals
2
5
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-10.3
Net Points (vs avg)
-3.8
-5.1
2PT Shooting
+2.3
-5.4
3PT Shooting
+4.4
-5.7
Turnovers
-20.7
-0.1
Off. Rebounding
-2.0
+6.0
Free Throws
+12.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHI (Home)
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Biggest Lead: POR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.