Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+8.8
2PT Factor
+1.5
3PT Factor
+10.8
Turnover Factor
-17.2
OREB Factor
+3.3
FT Factor
+10.3
OKCVSHOU
Offensive Efficiency
111
Points
125
55.6%
2P%
50.8%
55.6%
eFG%
56.0%
37.1%
3P%
44.8%
15
FTA
26
80.0%
FT%
84.6%
Pace & Advantage
24
Assists
24
8
Fast Break Pts
19
48
Pts in Paint
50
7
2nd Chance Pts
13
Possessions & Rebounds
33
Total Rebounds
48
26
Defensive Rebounds
34
7
Offensive Rebounds
14
7
Team Rebounds
12
65.0%
Defensive Reb %
82.9%
17.1%
Offensive Reb %
35.0%
15
Turnovers
15
7
Steals
10
6
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-5.5
Net Points (vs avg)
+8.8
+5.6
2PT Shooting
+1.5
+5.8
3PT Shooting
+10.8
-17.2
Turnovers
-17.2
-5.0
Off. Rebounding
+3.3
+5.3
Free Throws
+10.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: HOU (Home)
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Biggest Lead: OKC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.