Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-4.6
2PT Factor
+3.9
3PT Factor
+3.1
Turnover Factor
-13.8
OREB Factor
-4.3
FT Factor
+6.5
CLEVSSAS
Offensive Efficiency
114
Points
113
52.8%
2P%
54.3%
59.8%
eFG%
52.1%
43.1%
3P%
33.3%
14
FTA
19
71.4%
FT%
78.9%
Pace & Advantage
31
Assists
27
16
Fast Break Pts
14
38
Pts in Paint
36
5
2nd Chance Pts
10
Possessions & Rebounds
44
Total Rebounds
44
37
Defensive Rebounds
35
7
Offensive Rebounds
9
8
Team Rebounds
11
80.4%
Defensive Reb %
83.3%
16.7%
Offensive Reb %
19.6%
17
Turnovers
12
6
Steals
9
4
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-2.3
Net Points (vs avg)
-4.6
+2.1
2PT Shooting
+3.9
+16.7
3PT Shooting
+3.1
-19.5
Turnovers
-13.8
-5.3
Off. Rebounding
-4.3
+3.8
Free Throws
+6.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAS (Home)
--
Biggest Lead: CLE (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.