Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-1.0
2PT Factor
+7.3
3PT Factor
+3.1
Turnover Factor
-12.6
OREB Factor
-1.4
FT Factor
+2.5
MINVSPHI
Offensive Efficiency
114
Points
109
63.8%
2P%
57.1%
57.4%
eFG%
54.9%
32.4%
3P%
34.3%
29
FTA
15
72.4%
FT%
60.0%
Pace & Advantage
22
Assists
26
14
Fast Break Pts
13
58
Pts in Paint
58
19
2nd Chance Pts
12
Possessions & Rebounds
47
Total Rebounds
34
33
Defensive Rebounds
23
14
Offensive Rebounds
11
10
Team Rebounds
10
75.0%
Defensive Reb %
62.2%
37.8%
Offensive Reb %
25.0%
15
Turnovers
11
5
Steals
9
7
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+8.0
Net Points (vs avg)
-1.0
+11.4
2PT Shooting
+7.3
+1.3
3PT Shooting
+3.1
-17.2
Turnovers
-12.6
+4.3
Off. Rebounding
-1.4
+8.2
Free Throws
+2.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHI (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.