Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+22.7
2PT Factor
+2.2
3PT Factor
+21.2
Turnover Factor
-16.1
OREB Factor
+14.1
FT Factor
+1.4
WASVSBOS
Offensive Efficiency
90
Points
124
56.1%
2P%
52.2%
47.7%
eFG%
61.2%
26.7%
3P%
46.2%
10
FTA
6
80.0%
FT%
66.7%
Pace & Advantage
21
Assists
33
11
Fast Break Pts
15
42
Pts in Paint
42
6
2nd Chance Pts
32
Possessions & Rebounds
32
Total Rebounds
62
21
Defensive Rebounds
37
11
Offensive Rebounds
25
5
Team Rebounds
6
45.7%
Defensive Reb %
77.1%
22.9%
Offensive Reb %
54.3%
10
Turnovers
14
5
Steals
6
3
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-11.1
Net Points (vs avg)
+22.7
+4.6
2PT Shooting
+2.2
-5.2
3PT Shooting
+21.2
-11.5
Turnovers
-16.1
-2.6
Off. Rebounding
+14.1
+3.5
Free Throws
+1.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
--
Biggest Lead: WAS (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.