Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+0.8
2PT Factor
+19.2
3PT Factor
-4.3
Turnover Factor
-14.9
OREB Factor
-3.3
FT Factor
+4.1
INDVSDEN
Offensive Efficiency
125
Points
120
59.6%
2P%
67.7%
55.7%
eFG%
58.1%
34.1%
3P%
25.8%
21
FTA
18
85.7%
FT%
66.7%
Pace & Advantage
34
Assists
33
23
Fast Break Pts
17
54
Pts in Paint
76
9
2nd Chance Pts
11
Possessions & Rebounds
41
Total Rebounds
47
34
Defensive Rebounds
38
7
Offensive Rebounds
9
6
Team Rebounds
8
79.1%
Defensive Reb %
84.4%
15.6%
Offensive Reb %
20.9%
6
Turnovers
13
10
Steals
2
7
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+8.1
Net Points (vs avg)
+0.8
+9.0
2PT Shooting
+19.2
+3.7
3PT Shooting
-4.3
-6.9
Turnovers
-14.9
-6.3
Off. Rebounding
-3.3
+8.6
Free Throws
+4.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DEN (Home)
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Biggest Lead: IND (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.