Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-13.4
2PT Factor
+8.0
3PT Factor
-2.0
Turnover Factor
-17.2
OREB Factor
-7.1
FT Factor
+5.0
MEMVSCHA
Offensive Efficiency
124
Points
100
63.2%
2P%
60.5%
54.8%
eFG%
52.5%
32.7%
3P%
28.9%
26
FTA
23
84.6%
FT%
65.2%
Pace & Advantage
23
Assists
22
16
Fast Break Pts
6
46
Pts in Paint
46
16
2nd Chance Pts
7
Possessions & Rebounds
52
Total Rebounds
38
38
Defensive Rebounds
32
14
Offensive Rebounds
6
9
Team Rebounds
8
86.4%
Defensive Reb %
69.6%
30.4%
Offensive Reb %
13.6%
14
Turnovers
15
12
Steals
3
3
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+7.1
Net Points (vs avg)
-13.4
+8.8
2PT Shooting
+8.0
+2.6
3PT Shooting
-2.0
-16.1
Turnovers
-17.2
+1.4
Off. Rebounding
-7.1
+10.3
Free Throws
+5.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHA (Home)
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Biggest Lead: MEM (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.