Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+1.7
2PT Factor
+7.2
3PT Factor
+2.3
Turnover Factor
-13.8
OREB Factor
-1.1
FT Factor
+7.0
MINVSMIL
Offensive Efficiency
103
Points
110
57.1%
2P%
58.3%
53.4%
eFG%
54.8%
32.5%
3P%
33.3%
9
FTA
25
88.9%
FT%
72.0%
Pace & Advantage
25
Assists
27
3
Fast Break Pts
16
48
Pts in Paint
44
16
2nd Chance Pts
11
Possessions & Rebounds
42
Total Rebounds
43
32
Defensive Rebounds
32
10
Offensive Rebounds
11
5
Team Rebounds
10
74.4%
Defensive Reb %
76.2%
23.8%
Offensive Reb %
25.6%
14
Turnovers
12
4
Steals
8
3
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-6.0
Net Points (vs avg)
+1.7
+6.4
2PT Shooting
+7.2
+1.7
3PT Shooting
+2.3
-16.1
Turnovers
-13.8
-1.9
Off. Rebounding
-1.1
+3.9
Free Throws
+7.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIL (Home)
--
Biggest Lead: MIN (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.