Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-19.1
2PT Factor
+1.3
3PT Factor
-3.5
Turnover Factor
-21.8
OREB Factor
-1.3
FT Factor
+6.2
GSWVSPHX
Offensive Efficiency
133
Points
95
56.6%
2P%
51.1%
56.5%
eFG%
46.6%
37.5%
3P%
27.9%
34
FTA
15
82.4%
FT%
86.7%
Pace & Advantage
31
Assists
22
16
Fast Break Pts
10
50
Pts in Paint
34
30
2nd Chance Pts
10
Possessions & Rebounds
57
Total Rebounds
41
38
Defensive Rebounds
28
19
Offensive Rebounds
13
10
Team Rebounds
1
74.5%
Defensive Reb %
59.6%
40.4%
Offensive Reb %
25.5%
15
Turnovers
19
14
Steals
12
3
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+15.9
Net Points (vs avg)
-19.1
+6.5
2PT Shooting
+1.3
+7.0
3PT Shooting
-3.5
-17.2
Turnovers
-21.8
+6.9
Off. Rebounding
-1.3
+12.8
Free Throws
+6.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHX (Home)
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Biggest Lead: GSW (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.