Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-14.0
2PT Factor
-4.5
3PT Factor
-0.6
Turnover Factor
-19.5
OREB Factor
-1.0
FT Factor
+11.6
PHIVSWAS
Offensive Efficiency
122
Points
103
56.1%
2P%
44.4%
51.6%
eFG%
44.8%
32.0%
3P%
30.3%
38
FTA
30
73.7%
FT%
83.3%
Pace & Advantage
20
Assists
22
15
Fast Break Pts
17
32
Pts in Paint
40
18
2nd Chance Pts
13
Possessions & Rebounds
55
Total Rebounds
47
37
Defensive Rebounds
34
18
Offensive Rebounds
13
13
Team Rebounds
5
74.0%
Defensive Reb %
65.4%
34.6%
Offensive Reb %
26.0%
17
Turnovers
17
10
Steals
9
8
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+1.9
Net Points (vs avg)
-14.0
+4.6
2PT Shooting
-4.5
+1.4
3PT Shooting
-0.6
-19.5
Turnovers
-19.5
+4.1
Off. Rebounding
-1.0
+11.2
Free Throws
+11.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: WAS (Home)
--
Biggest Lead: PHI (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.