Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+21.4
2PT Factor
+4.8
3PT Factor
+20.2
Turnover Factor
-13.8
OREB Factor
-0.1
FT Factor
+10.3
HOUVSLAC
Offensive Efficiency
117
Points
134
52.1%
2P%
54.7%
62.5%
eFG%
63.9%
50.0%
3P%
51.4%
10
FTA
19
70.0%
FT%
100.0%
Pace & Advantage
24
Assists
33
13
Fast Break Pts
14
48
Pts in Paint
54
14
2nd Chance Pts
10
Possessions & Rebounds
36
Total Rebounds
43
29
Defensive Rebounds
32
7
Offensive Rebounds
11
5
Team Rebounds
4
72.5%
Defensive Reb %
82.1%
17.9%
Offensive Reb %
27.5%
14
Turnovers
12
7
Steals
10
4
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+4.8
Net Points (vs avg)
+21.4
+2.2
2PT Shooting
+4.8
+20.4
3PT Shooting
+20.2
-16.1
Turnovers
-13.8
-4.4
Off. Rebounding
-0.1
+2.6
Free Throws
+10.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAC (Home)
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Biggest Lead: HOU (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.