Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-14.3
2PT Factor
-8.0
3PT Factor
+15.8
Turnover Factor
-21.8
OREB Factor
-5.7
FT Factor
+5.4
ATLVSBKN
Offensive Efficiency
133
Points
109
68.8%
2P%
36.8%
66.1%
eFG%
52.2%
41.7%
3P%
42.3%
33
FTA
22
66.7%
FT%
68.2%
Pace & Advantage
36
Assists
31
32
Fast Break Pts
25
66
Pts in Paint
24
11
2nd Chance Pts
14
Possessions & Rebounds
51
Total Rebounds
41
44
Defensive Rebounds
31
7
Offensive Rebounds
10
8
Team Rebounds
8
81.5%
Defensive Reb %
81.6%
18.4%
Offensive Reb %
18.5%
15
Turnovers
19
11
Steals
8
1
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+12.3
Net Points (vs avg)
-14.3
+15.7
2PT Shooting
-8.0
+10.3
3PT Shooting
+15.8
-17.2
Turnovers
-21.8
-4.1
Off. Rebounding
-5.7
+7.6
Free Throws
+5.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BKN (Home)
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Biggest Lead: ATL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.