Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+6.2
2PT Factor
+3.1
3PT Factor
+18.4
Turnover Factor
-17.2
OREB Factor
-3.9
FT Factor
+5.8
MINVSMEM
Offensive Efficiency
141
Points
125
65.1%
2P%
52.8%
66.7%
eFG%
61.8%
45.5%
3P%
50.0%
28
FTA
21
89.3%
FT%
71.4%
Pace & Advantage
29
Assists
26
15
Fast Break Pts
15
48
Pts in Paint
54
16
2nd Chance Pts
13
Possessions & Rebounds
41
Total Rebounds
33
33
Defensive Rebounds
25
8
Offensive Rebounds
8
9
Team Rebounds
8
80.5%
Defensive Reb %
75.8%
24.2%
Offensive Reb %
19.5%
16
Turnovers
15
6
Steals
5
3
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+21.2
Net Points (vs avg)
+6.2
+11.4
2PT Shooting
+3.1
+17.1
3PT Shooting
+18.4
-18.4
Turnovers
-17.2
-1.3
Off. Rebounding
-3.9
+12.3
Free Throws
+5.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MEM (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.