Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+2.6
2PT Factor
+1.4
3PT Factor
+12.1
Turnover Factor
-16.1
OREB Factor
+2.3
FT Factor
+2.9
DALVSOKC
Offensive Efficiency
104
Points
118
52.3%
2P%
51.0%
56.9%
eFG%
55.4%
41.7%
3P%
40.0%
19
FTA
7
68.4%
FT%
85.7%
Pace & Advantage
25
Assists
29
11
Fast Break Pts
8
42
Pts in Paint
38
11
2nd Chance Pts
12
Possessions & Rebounds
44
Total Rebounds
52
37
Defensive Rebounds
35
7
Offensive Rebounds
17
6
Team Rebounds
2
68.5%
Defensive Reb %
83.3%
16.7%
Offensive Reb %
31.5%
19
Turnovers
14
10
Steals
14
2
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-10.0
Net Points (vs avg)
+2.6
+2.2
2PT Shooting
+1.4
+10.3
3PT Shooting
+12.1
-21.8
Turnovers
-16.1
-5.3
Off. Rebounding
+2.3
+4.7
Free Throws
+2.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: OKC (Home)
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Biggest Lead: DAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.