Points against each player's usual scoring rate for the minutes he has played (last season's: this season's data isn't in yet; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-8.6
2PT Factor
+19.5
3PT Factor
-5.0
Turnover Factor
-23.2
OREB Factor
-4.8
FT Factor
+4.8
GSWVSLAL
Offensive Efficiency
119
Points
109
55.3%
2P%
75.6%
59.6%
eFG%
59.7%
42.5%
3P%
25.0%
29
FTA
28
89.7%
FT%
60.7%
Pace & Advantage
29
Assists
23
13
Fast Break Pts
6
36
Pts in Paint
62
10
2nd Chance Pts
9
Possessions & Rebounds
40
Total Rebounds
39
31
Defensive Rebounds
32
9
Offensive Rebounds
7
1
Team Rebounds
10
81.6%
Defensive Reb %
78.0%
22.0%
Offensive Reb %
18.4%
19
Turnovers
20
10
Steals
7
4
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+3.3
Net Points (vs avg)
-8.6
+3.7
2PT Shooting
+19.5
+12.4
3PT Shooting
-5.0
-22.0
Turnovers
-23.2
-3.5
Off. Rebounding
-4.8
+12.8
Free Throws
+4.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAL (Home)
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Biggest Lead: GSW (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.