Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+8.7
2PT Factor
+2.1
3PT Factor
+15.7
Turnover Factor
-17.4
OREB Factor
-1.9
FT Factor
+10.1
BOSVSORL
Offensive Efficiency
110
Points
123
51.7%
2P%
52.2%
52.1%
eFG%
60.4%
35.1%
3P%
47.2%
16
FTA
31
68.8%
FT%
77.4%
Pace & Advantage
26
Assists
28
10
Fast Break Pts
11
44
Pts in Paint
44
16
2nd Chance Pts
19
Possessions & Rebounds
44
Total Rebounds
44
32
Defensive Rebounds
33
12
Offensive Rebounds
11
12
Team Rebounds
6
74.4%
Defensive Reb %
73.3%
26.7%
Offensive Reb %
25.6%
14
Turnovers
15
9
Steals
8
8
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-7.2
Net Points (vs avg)
+8.7
+2.2
2PT Shooting
+2.1
+4.2
3PT Shooting
+15.7
-16.2
Turnovers
-17.4
-1.4
Off. Rebounding
-1.9
+3.9
Free Throws
+10.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ORL (Home)
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Biggest Lead: BOS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.