Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-5.8
2PT Factor
+2.2
3PT Factor
+6.3
Turnover Factor
-23.2
OREB Factor
+2.2
FT Factor
+6.7
CLEVSWAS
Offensive Efficiency
148
Points
114
49.2%
2P%
52.0%
56.4%
eFG%
53.3%
44.4%
3P%
36.6%
31
FTA
23
77.4%
FT%
73.9%
Pace & Advantage
34
Assists
32
27
Fast Break Pts
26
58
Pts in Paint
50
30
2nd Chance Pts
13
Possessions & Rebounds
57
Total Rebounds
44
32
Defensive Rebounds
28
25
Offensive Rebounds
16
11
Team Rebounds
10
66.7%
Defensive Reb %
52.8%
47.2%
Offensive Reb %
33.3%
10
Turnovers
20
15
Steals
5
6
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+25.6
Net Points (vs avg)
-5.8
-0.2
2PT Shooting
+2.2
+16.3
3PT Shooting
+6.3
-11.6
Turnovers
-23.2
+11.0
Off. Rebounding
+2.2
+10.1
Free Throws
+6.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: WAS (Home)
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Biggest Lead: CLE (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.