Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-10.5
2PT Factor
+0.3
3PT Factor
+7.5
Turnover Factor
-23.2
OREB Factor
-5.3
FT Factor
+10.2
DETVSBKN
Offensive Efficiency
125
Points
107
72.9%
2P%
50.0%
61.2%
eFG%
53.1%
23.1%
3P%
37.0%
30
FTA
26
70.0%
FT%
84.6%
Pace & Advantage
32
Assists
26
29
Fast Break Pts
12
80
Pts in Paint
32
16
2nd Chance Pts
9
Possessions & Rebounds
46
Total Rebounds
30
35
Defensive Rebounds
22
11
Offensive Rebounds
8
13
Team Rebounds
8
81.4%
Defensive Reb %
66.7%
33.3%
Offensive Reb %
18.6%
13
Turnovers
20
14
Steals
5
1
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+11.8
Net Points (vs avg)
-10.5
+23.0
2PT Shooting
+0.3
-5.4
3PT Shooting
+7.5
-15.1
Turnovers
-23.2
+1.5
Off. Rebounding
-5.3
+7.7
Free Throws
+10.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BKN (Home)
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Biggest Lead: DET (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.