Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+4.4
2PT Factor
+2.1
3PT Factor
+11.0
Turnover Factor
-24.4
OREB Factor
+4.1
FT Factor
+11.5
HOUVSSAS
Offensive Efficiency
110
Points
121
44.8%
2P%
52.4%
53.5%
eFG%
56.3%
48.1%
3P%
40.0%
21
FTA
25
90.5%
FT%
92.0%
Pace & Advantage
25
Assists
30
11
Fast Break Pts
11
44
Pts in Paint
38
21
2nd Chance Pts
33
Possessions & Rebounds
41
Total Rebounds
40
24
Defensive Rebounds
25
17
Offensive Rebounds
15
8
Team Rebounds
9
61.5%
Defensive Reb %
59.5%
40.5%
Offensive Reb %
38.5%
24
Turnovers
21
12
Steals
15
4
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-5.0
Net Points (vs avg)
+4.4
-4.4
2PT Shooting
+2.1
+12.4
3PT Shooting
+11.0
-27.8
Turnovers
-24.4
+5.4
Off. Rebounding
+4.1
+9.4
Free Throws
+11.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAS (Home)
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Biggest Lead: HOU (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.