Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+3.9
2PT Factor
+6.5
3PT Factor
+9.0
Turnover Factor
-9.3
OREB Factor
-8.0
FT Factor
+5.6
CHAVSMIA
Offensive Efficiency
108
Points
126
46.6%
2P%
54.9%
43.3%
eFG%
57.6%
25.6%
3P%
42.9%
27
FTA
14
88.9%
FT%
85.7%
Pace & Advantage
22
Assists
31
18
Fast Break Pts
20
54
Pts in Paint
70
22
2nd Chance Pts
6
Possessions & Rebounds
57
Total Rebounds
37
38
Defensive Rebounds
31
19
Offensive Rebounds
6
7
Team Rebounds
12
86.4%
Defensive Reb %
62.0%
38.0%
Offensive Reb %
13.6%
18
Turnovers
8
4
Steals
10
9
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-12.3
Net Points (vs avg)
+3.9
-2.7
2PT Shooting
+6.5
-5.4
3PT Shooting
+9.0
-20.9
Turnovers
-9.3
+5.0
Off. Rebounding
-8.0
+11.7
Free Throws
+5.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIA (Home)
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Biggest Lead: CHA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.