Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-2.2
2PT Factor
+5.5
3PT Factor
+5.9
Turnover Factor
-17.4
OREB Factor
-6.5
FT Factor
+10.4
DALVSMEM
Offensive Efficiency
104
Points
118
68.1%
2P%
56.0%
54.7%
eFG%
55.9%
25.6%
3P%
37.1%
16
FTA
28
62.5%
FT%
82.1%
Pace & Advantage
25
Assists
27
17
Fast Break Pts
12
54
Pts in Paint
48
14
2nd Chance Pts
11
Possessions & Rebounds
44
Total Rebounds
42
36
Defensive Rebounds
35
8
Offensive Rebounds
7
6
Team Rebounds
7
83.7%
Defensive Reb %
81.4%
18.6%
Offensive Reb %
16.3%
18
Turnovers
15
7
Steals
8
6
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-14.0
Net Points (vs avg)
-2.2
+14.6
2PT Shooting
+5.5
-5.4
3PT Shooting
+5.9
-20.9
Turnovers
-17.4
-5.3
Off. Rebounding
-6.5
+3.0
Free Throws
+10.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MEM (Home)
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Biggest Lead: DAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.