Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+3.3
2PT Factor
+0.6
3PT Factor
+10.6
Turnover Factor
-12.8
OREB Factor
-1.1
FT Factor
+5.9
CHIVSMIL
Offensive Efficiency
110
Points
126
59.6%
2P%
50.0%
54.4%
eFG%
54.4%
30.3%
3P%
41.0%
16
FTA
18
75.0%
FT%
77.8%
Pace & Advantage
34
Assists
27
21
Fast Break Pts
16
62
Pts in Paint
60
11
2nd Chance Pts
20
Possessions & Rebounds
45
Total Rebounds
53
37
Defensive Rebounds
39
8
Offensive Rebounds
14
6
Team Rebounds
7
72.5%
Defensive Reb %
83.0%
17.0%
Offensive Reb %
27.5%
14
Turnovers
11
9
Steals
10
3
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-8.8
Net Points (vs avg)
+3.3
+9.7
2PT Shooting
+0.6
-0.5
3PT Shooting
+10.6
-16.2
Turnovers
-12.8
-6.7
Off. Rebounding
-1.1
+4.9
Free Throws
+5.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIL (Home)
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Biggest Lead: CHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.