Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+14.0
2PT Factor
+12.1
3PT Factor
+15.7
Turnover Factor
-24.4
OREB Factor
+2.5
FT Factor
+8.0
UTAVSMIN
Offensive Efficiency
97
Points
137
47.3%
2P%
63.5%
42.0%
eFG%
66.5%
23.1%
3P%
47.2%
25
FTA
27
72.0%
FT%
74.1%
Pace & Advantage
28
Assists
32
14
Fast Break Pts
15
42
Pts in Paint
60
8
2nd Chance Pts
18
Possessions & Rebounds
40
Total Rebounds
52
24
Defensive Rebounds
39
16
Offensive Rebounds
13
8
Team Rebounds
12
64.9%
Defensive Reb %
70.9%
29.1%
Offensive Reb %
35.1%
18
Turnovers
21
11
Steals
10
3
Blocks
10
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-24.1
Net Points (vs avg)
+14.0
-1.9
2PT Shooting
+12.1
-8.0
3PT Shooting
+15.7
-20.9
Turnovers
-24.4
-0.1
Off. Rebounding
+2.5
+6.9
Free Throws
+8.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIN (Home)
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Biggest Lead: UTA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.