Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+20.3
2PT Factor
+9.6
3PT Factor
+15.5
Turnover Factor
-10.4
OREB Factor
-4.1
FT Factor
+9.7
GSWVSDEN
Offensive Efficiency
104
Points
129
51.9%
2P%
61.2%
48.4%
eFG%
65.9%
29.3%
3P%
48.5%
15
FTA
25
80.0%
FT%
84.0%
Pace & Advantage
28
Assists
34
7
Fast Break Pts
15
42
Pts in Paint
52
24
2nd Chance Pts
12
Possessions & Rebounds
46
Total Rebounds
41
29
Defensive Rebounds
34
17
Offensive Rebounds
7
6
Team Rebounds
7
80.6%
Defensive Reb %
66.7%
33.3%
Offensive Reb %
19.4%
12
Turnovers
9
4
Steals
8
5
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-5.8
Net Points (vs avg)
+20.3
+2.2
2PT Shooting
+9.6
-1.7
3PT Shooting
+15.5
-13.9
Turnovers
-10.4
+2.4
Off. Rebounding
-4.1
+5.2
Free Throws
+9.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DEN (Home)
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Biggest Lead: GSW (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.