Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-22.1
2PT Factor
-4.5
3PT Factor
+7.1
Turnover Factor
-19.7
OREB Factor
-8.4
FT Factor
+3.4
OKCVSSAC
Offensive Efficiency
132
Points
101
64.3%
2P%
44.2%
61.0%
eFG%
49.5%
37.1%
3P%
37.5%
24
FTA
15
87.5%
FT%
66.7%
Pace & Advantage
27
Assists
27
13
Fast Break Pts
11
60
Pts in Paint
34
13
2nd Chance Pts
11
Possessions & Rebounds
52
Total Rebounds
38
44
Defensive Rebounds
30
8
Offensive Rebounds
8
6
Team Rebounds
9
84.6%
Defensive Reb %
78.9%
21.1%
Offensive Reb %
15.4%
11
Turnovers
17
9
Steals
6
8
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+13.4
Net Points (vs avg)
-22.1
+13.8
2PT Shooting
-4.5
+5.9
3PT Shooting
+7.1
-12.8
Turnovers
-19.7
-3.6
Off. Rebounding
-8.4
+10.1
Free Throws
+3.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAC (Home)
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Biggest Lead: OKC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.