Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 20; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-19.1
2PT Factor
+3.0
3PT Factor
-3.3
Turnover Factor
-20.9
OREB Factor
-6.4
FT Factor
+8.5
MIAVSCHI
Offensive Efficiency
143
Points
107
53.2%
2P%
53.2%
54.0%
eFG%
47.8%
36.8%
3P%
27.9%
44
FTA
28
79.5%
FT%
75.0%
Pace & Advantage
35
Assists
26
14
Fast Break Pts
6
56
Pts in Paint
50
26
2nd Chance Pts
12
Possessions & Rebounds
53
Total Rebounds
39
38
Defensive Rebounds
31
15
Offensive Rebounds
8
14
Team Rebounds
17
82.6%
Defensive Reb %
67.4%
32.6%
Offensive Reb %
17.4%
10
Turnovers
18
13
Steals
5
7
Blocks
13
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+15.4
Net Points (vs avg)
-19.1
+3.9
2PT Shooting
+3.0
+6.1
3PT Shooting
-3.3
-11.6
Turnovers
-20.9
+1.8
Off. Rebounding
-6.4
+15.2
Free Throws
+8.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
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Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHI (Home)
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Biggest Lead: MIA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.